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Production Notes | Screenshots | Discuss

Mission 42 - Design & Production Notes
Afghan Highlands

Tips for players from Ice:

  • if your team is big enough, organize who'll defend the starting position (spawn area) and who will be on offense...
  • many places have firstaid kits, so when you're hurt - just keep a low stance and seek them out
  • some of the buildings have "strategic importance", because you (or your enemy) can climb on them via ladders and mount heavy machineguns or take sniper shots - with a beeeautiful view of the battlezone.
  • try to place players in the chokepoint in the middle of the town, you'll score many kills with a well organized defense. You can also wait in the HQ (your base) for the enemy and then quickly switch to offense.
  • sneak around the borders of the town, you can successfully come from behind on a lone enemy soldier; the surprise will be total.
  • From Icebreakr. He is the co-creator of two FPS commercial games - Nam (based on Vietnam) and WW2GI (based on World War II) published by GT Interactive (Infogrames) in 1997 and 1999. Icebreakr joined the Slovenian military service in 2000, excelling mainly in the field of Information Technology. In 2001, he left the Slovenian Army and co-founded two computer-related companies. In 2002 and 2003, he worked on a military simulator project based on the Operation Flashpoint engine used for small squad ops computer training. He founded and has been active in the NatoSoldier.com online gamers community in the European online war theater. Icebreakr joined the Kuma team in the beginning of 2004 to help create realistic and immersive combat situations for hardcore military sim players and build a strong online gaming community. He's also a devoted paintball / airsoft player.

    Screenshots

    Afghan Highlands