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Mission 40 - Design & Production Notes
Fallujah: Operation al-Fajr (Dawn), Part 2

We modeled another map of Fallujah's Operation al-Fajr at the request of the Marines. They sent us data based on after-action reports describing events in a specific area, and this is what you will play through in Mission 32. We received satellite images with a detailed analysis of the action. We based the layout of the map, and the placement of enemies and events, on these pictures. We went over the map several times with the Marines to verify the accuracy of the implementation.

There is a lot of door-to-door searching in this map. There is also an air strike which will help eliminate some of the enemy threat to your troops. We've had non-playable characters help out your squad in previous missions, but this is the first time we have simulated an air strike. It was an important part of the retaking of Fallujah, and therefore, we thought it important to include in the re-creation.

When Marines moved through the city, they spray painted a red X on the outside of each building they'd cleared to signal this to other troops. In our mission, there is a pulsating white glow on the exterior of all buildings. If you shoot it, it will turn into a red "X." This is the best way to show that the building you have just cleared is, in fact, clear. The IEDs are the most important aspects of this map and take different forms. Some are noticeable while others are well hidden. You will have to be very careful as the Marines had to be as they moved through Fallujah – because the insurgents had time to plan and place explosives throughout the area.

Screenshots

Fallujah: Operation al-Fajr (Dawn), Part 2